Daily Challenge Recap
One Jack, a Spare Trump and a Hidden Sweep
You hold the Jack of hearts, the best card in the deck, and almost nothing else. It is a sound call and a modest win. The interesting part is the suit you could not have known about.
The hand
Your first six cards are the Jack of hearts, the 6 of diamonds, the Ace and 8 of clubs, and the Ace and 8 of spades. The game scores the call at hearts, because the Jack is the one card nobody can beat.
The kitty is the 7 of hearts, the 6 of spades and the 7 of clubs. The 7 is useful. It gives you a spare trump to lead after the Jack has gone.
The line that wins
The hard AI, playing all four seats with the cards face up, won five of nine tricks and finished 100 to 62.
Trick 3: the Jack takes a ten
Opponent 1 leads the Jack of diamonds. Your Partner has no diamonds and trumps with the 10 of hearts, but your Jack of hearts goes over it. The trick is worth 32 points, and your Partner's ten ended up on your side of the table.
Trick 5: the Nine you did not hold
Opponent 1 leads the 9 of hearts and takes 36 points, including your Partner's Ace. One Jack does not give you control of the suit. The Nine and the Queen sit across the table.
Tricks 8 and 9: Partner's clubs finish it
Your Partner holds the King, Queen, Jack and 10 of clubs, a four-card run worth 50. Those clubs take the last two tricks, 16 and 33 points. See runs and Bella for how a run scores.
Where it's easy to go wrong
Here is the surprise. If you call clubs, the same deal goes 162 to 0 and your team takes all nine tricks. You could not see that, because you hold only the Ace and 8 of clubs, and your Partner's run is in the kitty and their hand. Diamonds loses 28 to 134 and spades loses 60 to 102.
The takeaway
Call what you can count. A Jack plus a spare trump is a fair call, and it wins. Do not chase the suit your Partner might hold. Read when to call trump for the full checklist.